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A CoP approach to facilitate university teacher PD in ICT and POPP

18 Jan

On December 17th, 2010 I had the great pleasure of attending my (now former as she’s back in Costa Rica) e-Learning Lab colleague, Mayela Coto’s PhD-defense. Mayela’s thesis is entitled “The case of UNAgora: A community of practice approach to facilitate university teacher professional development in ICT and project-oriented problem pedagogy”, and is now available for download here.


Mayela presenting her findings on Dec. 17th, 2010 at Aalborg University.

Here is an excerpt from the abstract:

  • The overall aim of this research is to enhance the understanding of to what extent a distributed community of practice approach affects the professional development of university teachers and whether this leads the teachers to promote a transformation in teaching practices mainly regarding the introduction of ICT and project-oriented problem pedagogy (POPP).
  • More specific research questions are concerned with what is the impact of belonging to the community of practice on teachers?; what kind of changes takes place in the teachers’ practice?; which factors support or hinder the professional development of teachers who are part of a distributed community of practice?; how does technology contribute (or not) to the formation of the community, and to the professional development process?; and what principles may be used to guide the design of a professional development model- based on communities of practice for fostering change of practice?
  • The main findings of the study were that the distributed community of practice approach appears to be a productive form of professional development under certain conditions. It provides an environment for learning and dialogue that can enrich and deepen teachers’ knowledge, as well as an understanding of important educational issues and change of values, beliefs and practices. Issues of access to technology, culture of online communication and collaboration, teachers’ workload and time have been identified as conditions that need to be carefully studied in order for the approach to be potentially effective.
  • The overall result of the approach to professional development proposed by this study, offers teachers a scope for learning, negotiation and identity formation within the community. The study also suggests that teachers who are closer to the center of the community are able to identify with, and develop a feeling of belonging to the community to a greater extent than the teachers with a peripheral role. However, it seems that both kinds of teachers are able to transform, to some extent, their teaching practices.

Mayela’s supervisor (who’s also my PhD-supervisor) was Professor, PhD Lone Dirckinck-Holmfeld (Aalborg University), whereas the examining committee consisted of Maite Capra (Univercidad Nacional Costa Rica), Marianne Lykke (Aalborg University), and Etienne Wenger.


Similing faces after the very successful defense: Lykke, Wenger – Mayela Coto – Capra and Dirckinck-Holmfeld

It’s a pretty long thesis, but well worth the read :-)

/Mariis


COMBLE – “Project of the Month” at elearningeuropa.info

13 Aug

In July it was announced that the COMmunity of integrated Blended Learning in Europe (COMBLE) project had been chosen as “Project of the month” by the elearningeuropa. info portal. This portal is established by the European Commission to promote the use of multimedia technologies and Internet at the service of education and training, and so all of us involved in the COMBLE project are quite happy about this recognition of our work :-)

In this project several colleagues from e-Learning Lab (Aalborg University) and I worked together with partners from Germany, Poland and Estonia from January 2008 – December 2009.

In the COMBLE project we investigated the following questions:

  • When is an institution (universities, further education, enterprises) ready for Blended Learning?
  • What are the common challenges and solutions?” and
  • How can trainers design for active and collaborative learning?

Together with my PhD-colleague, Heilyn Camacho, I designed and ran a highly successful 6 week course on Problem Based Blended Learning in Second Life and Moodle on which I’ve written several posts (i.e. this one explaining the course concept).


A scene from one of the SLectures in the course.

Besides this the COMBLE project also resulted in:

  • A wiki-based community called Methopedia for Blended Learning experts to share relevant knowledge and experience. Methopedia is available in four languages and contains about 100 different learning activities and an interactive seminar planer.
  • A Blended Learning Readiness Wiki to support strategic planning, change management and the evaluation of blended learning scenarios at the institutional level.
  • The Methopedia Learning Designer: an online flash tool to design seminars.

BTW: we would like to encourage anyone interested in Blended Learning to join our community – either at the Methopedia website or on Facebook :-)

/Mariis

My first presentation at UCB’s Center for New Media

16 Apr

Today I did my first presentation of my PhD project at UCB. Sadly only a few people turned up, but they seemed engaged and asked a lot of questions, so that was good. It was the first time I presented some of my recent ideas on remediation, so that was quite interesting for me personally. I clearly need to refine my thoughts and the lack of proper English vocabulary, when I want to make a specific point, is really, really frustrating, but it is all part the learning process and I feel confident that it will become easier as time passes.

Among other things I addressed one of the challenges I currently have in relation to my thoughts on remediation. I’ve incorporated several dichotomies in my models for remediation, but I only see them as theoretical/analytical tools – reality (in whatever shape it represents itself) is much more complex and I don’t necessarily consider them to be mutually exclusive. Another problem is that some of the concepts I’m using are ambiguous, so I have a lot of work ahead of me in determining how I will define these concepts, and as examples of this uncertainty I presented the following three slides:

BTW, for the presentation I’d found a nice template displaying an Ethernet cable, which I thought suited the topic very well – only later I realized that as part of the terms of use I’m not allowed to upload them to any sort of file sharing site and this is why they can only be found here in pdf format … and so I will not use that type of template again!

/Mariis

#vwbpe 2010 – 2nd day impressions (part two’ish)

4 Apr

Continuing my reflections on the 2nd day of the VWBPE-conference the next session I participated in was on “Rapid Development of Interactive Educational Content in Virtual Worlds: From Analysis to Evaluation”– a panel consisting of DoctorPartridge AllenFirery Broome, Quincy Solo Sherman Gustafson, who shared their experiences with content development. The panel spoke of their work with “Immersive Learning Simulations” (ILS) and the premise was stated in the abstract, which can be found here in the programme;

Emerging technologies in Immersive learning, like Second Life, afford us significant opportunities to explore new mechanisms for educational interaction, but they also present us with a wealth of new challenges. A common theme with the adoption of such technologies is that we are recycling older technologies rather than genuinely leveraging the tools and resources exposed by the new technology. This panel is composed of people who have been confronting this challenge, and working diligently to embrace both the new immersive learning technology and to fully utilize the new features and facilities inherent in those technologies.

I always find it highly inspirational to hear other instructional designers talk about their approach and their theoretical foundations, and a couple of things struck me in this. First of all there seems to be growing consensus on using the term “immersive” to describe the main affordance of technology/media like Second Life. I understand the need to distinguish Second Life from other types of virtual teaching and learning environments, but I find the use of “immersive” somewhat problematic. If by “immersive” we simply refer to a sense of “being in a place” as opposed to the less concrete “space” concept, I agree that virtual worlds like Second Life can promote this sense, but it is only a potential, not a given. I’ve had students in all my in-world courses that didn’t feel immersed at all, but this is also a matter of how you define “immersive” and something I’ll return to in later posts. Secondly, I agree with the panel that there are two major strategies for the technology/media adoption namely “recycling” and “genuine leveraging the new affordances” – two strategies that I refer to as respectful vs. radical remediation and have incorporated in my model for 3D-remediation of people, places and practices.

When describing their work the panel referred to the ADDIE model, one of the most common instructional design models that resembles the classic Action Research cycle of planning, acting, observing and reflecting – especially if continual feedback is applied i.e. through the use of RAD.

After I started writing this post my Mac broke down again – this time apparently for good – and sadly I hadn’t taken any backup of my vwbpe-photos or notes, so the rest of this will be based on memory (hence the ‘ish in the title).

The next event “Learning in 3D: A New Educational Dimension” with Abbott Bundy & Wada Trip was something I had been really looking forward to. When I did my first lecture on SL back in the fall 2007 I relied heavily on the work – primarily blog postings – of both Abbott & Wada and I’ve been following them on a regular basis ever since. Based on the abstract for the session it was clear that they would talk about their book “Learning in 3D. Adding a New Dimension to Enterprise Learning and Collaboration”, and since I haven’t read it, I found it quite interesting – the session is archived here on Treet.tv.

Afterwards Abbott wrote a post on his experience stating that he had seen the future of conferencing – in many ways I tend to agree that participation through 3D Virtual worlds can replace RL participation, but I think it’ll be quite some time before the larger part of at least the academic society will follow and it also requires a whole new outlook on identity validation. So many people I meet tell me they would never take an avatar serious. Essentially Abbott & Wada talked about instructional design, principles and practices and demonstrated a model they’ve come up with and I definitely need to have a closer look at that. They also mentioned Light Sequent, who also contributed to the book and who wrote a Masters Thesis on “Learning archetypes as tools of Cybergogy for a 3D educational landscape: a structure for eTeaching in Second Life.” It is worth noticing that they use the word archetype in a non-jungian way, and more as some sort of  characteristic traits of pedagogical practice (building blocks i.e. instructional strategies, methods for facilitating learning) – a bit confusing, I think, but I need to read the book to learn more…

Another much anticipated session was conducted by my two friends Chimera Cosmos & Spiral Theas, who presented their work with “Learning in a Virtual World: Using SL for Medical Education” – slides can be found here. There’s also a recording of the session here, but as you can hear the sound wasn’t terrific, especially Spiral’s voice was breaking up. Based on a pilot study on Continuing Medical Education, that they did together with colleagues and 14 participant family practice physicians (described in an article here) Chimera & Spiral presented some interesting results and also showed us how they had been experimenting with the use of mock avatars in role-playing. At a certain point Chimera logged in (via another computer) as the diabetic patient, Mariana Hexicola and started communicating with the audience. From the post Spiral wrote afterwards it was evident that they deliberately wanted to show, not just talk about, the things they had implemented in the pilot study.


Pictures kindly provided by Spiral show the overweight, diabetic patient, Mariana interacting with the Professor as part of the pilot study.

The study proved some highly interesting results with participant improvement in clinical skills, but what also was fascinating, was the participants’ rating of the experience in SL as they all agreed that the experience was superior to other online methods, and the majority felt that the SL method was as good as, if not better than, f2f methods. Having read the above mentioned article, I’m quite sure that the success stems from a very deliberate instructional design strategy, which addressed the participants’ needs not only as learners of a particular subject matter, but also as users of SL. Even though it is a small study, I think it supports the growing body of studies done by especially natural scientists in virtual worlds very nicely, and the article is well worth a read even for educators in other fields.

After this, the next session I wanted to attend was on “Creating a Positive First Hour Experience“, which of course is highly relevant, but as the presenter decided to do his session in text only, I decided to skip it. SL simply doesn’t appeal to me without voice … I might as well read a regular text in my own pace. Instead I decided to get some sleep before attending the last session (at 5 am in Denmark), which was by another friend of mine, Tab Scott who has been actively teaching and researching in SL since 2005.

RL Tab is Director of Creative Research Lab at Montana State University and Tab presented some of the many projects the lab has been involved in since 2005 and also gave some hints as to where they are heading in the future – there’s a recording of the session here. A central keyword of the CRLab is collaboration, and when Tab first entered SL is was to investigate whether SL could be used as an environment to support collaboration, and well they’ve been using it in teaching architecture and arts classes successfully ever since. One of the many things I appreciate about Tab’s philosophy and approach to using SL is that he doesn’t see it as a stand-alone technology. Now, first of all there’s a very pragmatic reason for that, namely the stability of the environment. As Tab mentioned using SL back in 2005 (and even when I entered in 2007) could be really frustrating due to technical issues, constant updates of the viewer, maintenance etc. The stability of SL has improved a lot, but there still is a risk that you or your students will have technical problems, so a backup plan is highly recommendable. (i.e. Chimera and Spiral had Skype as backup as part of their instructional design). But I think a more appealing reason for not using SL alone stems from the fact that even though the core of the environment is 3D, the more interesting uses (naturally depending on your goals) often come when combing it with other 2D technologies such as SNS, shared documents and streamed media and at the CRLab they work with the concept of PLE’s thus trying to ensure that the students become media literate in a broader sense. Given that most new users find the learning curve in SL pretty steep, I think it makes perfect sense to include some more familiar technologies that also can help reduce the alienation some new users experience.

At the CRLab collaboration goes way beyond university and even state and county boarders, and another of Tab’s points was that we as in-world educators need to help each other validate the use of SL. I agree and I think that even though educators have been tirelessly using SL for many years now, it still is an emerging technology and in my point of view we have yet to pass the early adopter phase. Someone in the audience, who had been using SL for three years, mentioned that his problem wasn’t to get the students to use SL, but rather the rest of the faculty – and this is definitely something I can relate to.

Having a conference like this vwbpe – with proceedings expected in May 2010 – certainly is a good way of spreading the message and thus hopefully convincing more educators to at least have a go at using SL. I spent two great, inspirational and meaningful days participating in this, and my only regret – just like at RL conferences – is that I missed so many other interesting sessions. But unlike most RL conferences, many of the sessions were recorded:

All sessions on Treet.tv
All sessions on Metaworld

/Mariis

#vwbpe 2010 – 2nd day impressions (part one)

21 Mar

On the 2nd day of the Virtual Worlds Best Practice in Education (vwbpe) I started out by participating in a session by Graham Mills entitled “TBinSL – Thinking Big about the Very Small”. Graham spoke of the use of SL for visualization of especially molecules,  gene data and cells and what was particularly interesting was that he rezzed various objects to support his slides such as the TB genome illustrated below.

Afterwards Graham blogged about his experience mentioning a couple of the challenges a presenter may face. First of all he forgot to lock the slide viewer, which meant that people in the audience could change the slides – for those who have not attended a presentation in-world it may seem rude or strange that the anyone in the audience would do this, but in my experience many SL users spend time running their cursors over objects to see if any are interactive – in spite of this, it was not a problem I was disturbed by during Graham’s presentation.

As I understand it, vwbpe-presenters had been encouraged to use the so-called SpeakEasy-tool by the conference organizers. The SpeakEasy-tool enables the presenter to deliver pre-typed text into local chat, while presenting thus allowing the hearing impaired or anyone else to get the information in the form of text too.  I have not tried out the SpeakEasy-tool, but judging from Graham’s post it adds yet another element to the many issues an in-world presenter needs to be aware of. Graham wisely chose to react instantly to the comments and questions in the local chat during his presentation. This local chat phenomenon is in my point of view one of the major strengths of SL because it has the potential of opening the dialogue between the presenter and the audience. Having run 4 course in-world I do however also know how complex the communication becomes, especially if you have no one to help moderate, and I can fully relate to Graham’s description of the situation.

Note that on the University of Liverpool Island it is possible to check out some of the amazing visualizations Graham and his colleagues have been working on. Graham has also started to explore some of the new features in the SLV2 such as Shared Media and shadow effects, and on his blog,  you’ll find some interesting posts on this.

The next session I attended was a presentation by Kattan Hurnung, who spoke of her experiences with “Design to develop Virtual Wolds”. In this post you’ll find both Kattan’s slides and a recording of her presentation.

Via 5 examples of designing respectively a café, a canteen, a dwelling, an office and an operating theatre Kattan presented a very interesting grid that depicted the relations between information provided if forms of text, images and/or scenarios and the expected learning outcome given by teachers prior to the start of the process of designing these different types of learning spaces.

I thought there were many interesting points in Kattan’s presentation and one of the things I took special notice of was her questioning the level of details in designs. Building in-world surely can be very time consuming and perhaps it isn’t necessary to aim for photo-realistic builds – less may suffice as long as the design appears believable.

Next up was a presentation by Kristy Handrick; “Revealing the didactic character of imagery in Second Life.” Unfortunately the technical problems I’d had the day before continued, everything rezzed incredibly slow and I had problems with adjusting the camera, so I gave up and took a break. Kristy also blogged about here experience as an in-world presenter and made an important point on how the SpeakEasy-tool can be helpful to ESL presenters, and since I’m also struggling with the English language, I think I may just try out the tool for my next presentations.

The last session I want to write about in this post was a fascinating conversation between Dusan Writer and Tom Bukowski (author of the book “Coming of Age in Second Life: An Anthropologist explores the Virtually Human”).

My computer still acted out, but the sound was good and I was really glad to participate in this since it raised a lot of questions/comments I need to look further into – here merely presented as points, but for those interested in seeing/hearing the conversation a recording can be found here.

  • SL is a site of culture and cultures are constantly changing, though some things remain permanent.
  • On AFK Tom discussed the difference between presence (to be present) and immersion (to be in a place) and how virtual worlds enables us to be immersed without being present.
  • Tom was fascinated by the way “friendship has become the new default mode of social relations”, and questioned 1) how friending presumes a relation that is based on choice, and 2) the apparent egalitarian nature of such a relation. And how does this affect teaching – should we as educators friend our students, is it a cool egalitarian thing or is it just a way of masking the fact that we’ll be grading them?
  • Tom studied SL in its own terms meaning he didn’t try to track down SL users in “actual” or “physical” world. This methodological approach naturally depends on one’s research question(s), but he draws the line with the common idea that no research project can be legit unless it also involves studying people in the actual world. It’s sort of a slap in the face of virtual worlds and it’s misunderstanding that what happens in virtual worlds is real, it is culture.
  • There is more and more evidence of SL users identifying with their virtual personas/life – e.g. writing your avatar name on a receipt or wondering how many prims an actual building represents. We have just scratched the surface of ways in which virtual worlds are going to affect our actual lives.
  • Technologies are neutral – the blow back could be positive or negative – that’s up to us, the users, the creators.
  • There is a lag between the technology being invented and us realizing what we can do with it.
  • “Techne within techne” – e.g. the ability for a group to collaboratively change the world that they’re in real time. The number one thing about a virtual world is that it is a place – techne makes the world; you can have techne inside the world, which is a new possibility.

I personally don’t agree that technology is neutral and I was a bit confused when hearing Tom at the end speak of different levels of user-control in different types of virtual worlds (to me the level of user-control indicates foundational ideas forced upon the users by the system developers), but other than that I really found this conversation highly inspirational!

Uh, and another observation I made by watching the recording of the conversation was how boring or non-interactive it appears because we don’t see the backchat on the screen. This was a very interactive event with many, many questions/comments from the audience and that is not the impression you get from just watching the recording. Both Dusan and Tom made several references to the audience, but I think it goes to prove the point that SL is a place and to get the full experience, you really had to have been THERE ;-)

/Mariis

Connective models for Didactic Design

17 Jan

As previously described my PhD-project is aimed at improving Blended Learning within Higher and Further Education through remediation and redidactization. Through a process of designing and redesigning two specific Blended Learning courses within 6 research cycles the aspiration is to enhance learner experience and learning outcome by using new augmented/immersive 3D media and a learner centered Problem Based pedagogical approach. In both cases the target group is adult teachers/ trainers from the educational and the private/industrial sector from different countries. Having teachers/trainers as target group has made it quite natural to situate my work within the field of Didactics.

Especially in Northern Europe Didactics refers to a field of research and practice concerned with reflections and actions related to teaching and learning. Historically the field has been teacher-, goal- and/or content-centered, but since the mid 1970’ies we have – at least in Scandinavia – seen an almost paradigmatic shift to a more learning and learner-centered approach.  In Denmark this shift was above all initiated by the establishment of two new universities, in 1972 Roskilde and in 1974 Aalborg (where I work) that were founded in clear opposition to the “Old(fashioned)” universities by using an overall pedagogical approach based on Problem Based Learning and Project Organization in an attempt to amplify student motivation, engagement and learning with higher relevance for the surrounding society.

Within teacher/trainer education Didactic Analysis, as a means to learn how to plan, act, observe and reflect on didactic practices, has been a core component of the curriculum, and especially one model for didactic analysis has gained widespread use, namely the so called “Didactical Relationship Model” by Norwegian education researchers, Hilde Hiim and Else Hippe. Building on the work of fellow countrymen, Bjørndal and Lieberg (whose original model was more teacher-centered), Hiim and Hippe developed the model to show some important relations between different elements in Didactics using a learning theoretical approach. An English description of the model and the use of it in developing an online tutorial for Information Literacy can be found here.

In my PhD-project I currently have data from 4 completed research cycles and I’ve decided to use modified versions of the Hiim & Hippe model as part of my analytical strategy, which will consist of several phases progressing from a general to a more specific focus on didactic elements I find relevant in my particular case. Throughout the different phases I will be using different models, but as I find Hiim & Hippe’s model useful in depicting important relations and elements for general analysis, I’ll start by presenting this model briefly.

As mentioned above the model shows 6 important elements in a teaching/learning situation, these elements are interrelated and so influence each other in various ways and to various degrees. Even though I find the concept of depicting interrelated elements valuable, I don’t agree on the chosen elements, the description/content of the elements and the semantics in general. In my dissertation I will of course elaborate on this, but for now I will turn to my own revised models.

At the Master Programme in ICT and Learning (MIL), where I conduct most of my teaching and research, my colleagues, Bo Fibiger (1945-2008) and Birgitte Holm Sørensen originally conceived the concept of Didactic Design and combined with the use of Information and Communication Technology (ICT), Sørensen today defines it as: “The process by which the purpose, the goals and the content is determined, and where the planning, the organization and the arena for teaching and learning is shaped based on theories and in relation to ICT-based practice in a context.” I agree on the essence of the definition, but I also see Didactic Design as a result/product and sometime down the line I will also work on revising this definition. For now, the important point is that I consider my work to be part of the emerging field of Didactics combined with ICT and as a consequence my revised model is aimed at Didactic Design as depicted below:

In line with Hiim & Hippe’s model, my model also portrays important didactic elements, but I have chosen to add a few more elements, substitute one and rename some of them. I also prefer to speak of connections instead of relations, while the latter to me implies some sort of personalized bond that I don’t see between all the elements that are interconnected. I suspect that the major reason as to why Hiim & Hippe’s model has gained such popularity has to do with the fact that the elements are quite generic and thus enable the user of the model to define sub-elements depending on own needs and purpose.  One could argue that the elements I’ve added already are part of Hiim & Hippe’s model as sub-elements, but by highlighting them I believe greater emphasis can be obtained. While I do consider the elements in my model to be generic too and that my work with the model will refine the content/sub-elements, I do have some preliminary reflections.

  • ICT – in Hiim & Hippe’s model part of the setting. In my point of view the use of ICT has the potential of changing the Didactic Design quite dramatically and should as such not just be a sub-element. Furthermore the use of ICT has been written into the curricular of most educational practices from pre-schools to HE in Denmark.
  • Teacher(s) & Learner(s) – in Hiim & Hippe’s model people are absent at first glance. The Teacher is considered to be part of the setting and I guess that since the model is aimed at describing learning conditions and learning processes the student is somehow inherent. Based on my own teaching experience I, however consider the people involved in the Didactic Design to be the most influential element. This does not mean that I don’t consider the conditions (e.g. prerequisites) for teaching and learning to be important. On the contrary, but I think there is an acute need to focus on teachers’ conditions separately – especially when we combine Didactics with ICT.
  • Goals – in formal education goals are dominated by curriculum, but depending on theoretical foundation they can be formulated and attained more or less teacher-driven. One of the major advantages of a Problem Based approach is exactly the possibility of sharing the responsibility for this element between all participants in the Didactic Design.
  • Content – another element typically determined by curriculum and goals, but again within a Problem Based and especially Project Oriented approach this element can be based on collective decisions.
  • Contexts – teaching and learning doesn’t happen in a vacuum. Didactic Design is always situated, but not restricted to physical buildings or formal settings.
  • Activities – another very important element that shapes the teaching and learning processes possible and therefore also potential outcome.
  • Evaluation – Hiim & Hippe use the word assessment, which I think mainly relates to the learners and I do believe that a critical review on the teacher(s) and the teaching also is an important part of sustaining quality and I think that evaluation better covers this.
  • Time – is a crucial element, but is often missing in models and theories of teaching and learning despite the fact that there seems to be consensus on the fact that learning at a certain level actually takes a lot of time. Besides the time available for learners another sub-element could be time available for the teacher(s). In my experience many teachers/trainers find especially ICT-integration difficult and frustrating precisely because they don’t feel that they have sufficient time to learn to master the technologies and subsequent practices.

Besides revising the number and to some extend the content of the elements, I’ve also chosen to place the elements within a frame illustrating the point that Didactic Designs within formal education generally function as quite closed systems with very little permeability. Usually the influence from external factors (e.g. political, economical and other societal factors) is much greater than the other way.

In my PhD-project I’ve been working with 2 different cases. The MIL course (3 research cycles) and the COMBLE course (1 research cycle). In the MIL course the majority of the activities have been online, whereas the COMBLE course was 100% online, and I would describe the Didactic Design in both cases as having been ICT-remediated. In Bolter & Grusin’s original concept remediation refers to the process whereby new media refashions older media, but when we start to rely more and more on ICT/new media in our practices, I would argue that not only the media are refashioned, but there is a potential and in many cases a need to also reconsider and most likely revise the other elements in the model. These considerations have led to the next model:

It may come as a surprise that the model doesn’t appear that different, but that’s actually an important point of mine. ICT-remediation constitutes a potential for change, but it doesn’t happen automatically, and changes will depend on the various types of ICT. Walled Garden technology – like conventional LMS’/VLEs – is never pedagogical neutral. Different types of technology have different kinds of affordances and the user’s possibility to change or modify intrinsic ways of communication and content creation is usually very limited. As long as the majority of formal educational institutions choose to rely on conventional technology for remediating their practices, I personally see little prospect of real change. There are, nonetheless, some positive aspects in all of this. Regardless of the rest of the elements in the model ICT-remediation – especially based on Web 2.0 – will force the system to open up and connect more with the outside world and as both learners and teachers become more ICT literate as a consequence of ICT permeating our daily practices, I do expect changes to occur.

At the MIL education ICT is part of the curriculum and even though we also could do with more change, we do try to keep an eye on new media and their teaching and learning potentials. This was also the reason why my PhD-project became concerned with new augmented/immersive media in the shape of the 3D virtual world, Second Life (SL). Based on my experience with remediating existing practice into SL, this kind of medium clearly has the potential of changing the Didactic Design. Without having gone thoroughly through my data, I do see some changes regarding especially teacher(s), learner(s), contexts and activities. These four elements will be foci points in my analysis of SL and are highlighted in the model below:

It is quite deliberate that I’ve maintained the ICT element in this version of the model, because the use of SL doesn’t diminish the need to consider ICT in general. Several kinds of 2D technologies are at play in-world, and as I still consider SL to be an emerging, and sometimes very unstable technology, I wouldn’t at this point in time recommend using SL as a stand-alone technology.

These models all focus on traditional didactic elements and I will use them (most likely in revised versions) for my general Didactic Analysis. The last version has a clear connection to another model I’ve developed, which focuses on People (teachers/learners), Places (contexts) and Practices (activities). Based on that PPP-model I’ll be able to focus on topics that are less common in Didactics and in this way I think the models will complement each other profitably.

/Mariis

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